So today, I’ll be reviewing a game called “The World’s Hardest Game” by Snubby Land. The game can be found on the following website, http://www.addictinggames.com/theworldshardestgame.html. I came across this game a while back when I friend sent it to me. It’s a fairly straightforward game yet I find myself engulfed by it.
So click on the game and play at your own discretion…because I have to warn you… this game gets pretty addictive.
There will be two parts to this game analysis. First, I’ll outline what this game really is using the 7 elements that helps define a game. Then, I’ll go more in depth, reviewing this game based on Conslavo’s article.
The World’s Hardest Game:

Part 1:
1) Player: This game involves only one player against the “game” or the “computer”. You will be represented by the red square. The player, while playing, will have to be involved and invested in order to participate in this game. The player will constantly be active in order to achieve the objective of the game.
In a deeper level, the game is a fairly simple game that players can easier get the hang off, yet hard to perfect. Due to this reason, players can easily get addicted to the game. Since this is an Internet casual game that does not allow user to save their progress, it requires the player to be invested to a certain level.
2) Objective: The main objective of this game is to finish all 30 levels with the least amount of deaths.
3) Procedure: In the game, the red square will be controlled by the player using the arrow keys (Up, down, left, right). You main purpose is to avoid the blue circles and collect all the yellow circles. You will need to move from one green beacon, collect all the yellow circles while avoiding blue circles in order to move to the other green beacon to complete each level. Some levels may consist of more than one beacon that acts as intermediary checkpoints. Each time your red square touches any of the blue circles, you’ll have to start all over and “1” death will be recorded.
There are 30 levels and no time limits. In order to submit your score to the general score board of this game, you will need to complete all 30 levels. Since there are no scoring systems, the ranks will be based on the number of deaths required to finish all 3 levels. And obviously, the less deaths, the higher ranking you will get.
Image 1: Here is an example. Parts are pointed out by highlighted arrows.

4) Rules: The rules are pretty straightforward and simple. All you need to do is to navigate the red square, collect all the yellow circles, avoid all the blue circles and cross to the end green beacon.
5) Resources: Besides collecting all the yellow circles, there are no resources that need to be managed.
6) Conflict: The main obstacle that deters a player from accomplishing a goal is the blue circle. The blue circles moves and gets in your path, stopping you from reaching the end green beacon. The higher the level, the more blue circles. Often, in higher levels, they move in a less predictable way and are more scattered, rather than structured. This makes it extremely difficult to navigate and avoid the blue circles.
7) Outcome: As mentioned earlier, the outcome of finishing each level is that the player gets to advance to the next level. The measurable outcome will be the number of deaths, the less, the better. The player will have to finish all 30 levels in order to enter the score bored.
Part 2:
A review based on Conslavo’s Article “Developing a methodological toolkit for the qualitative study of games article” Conslavo states that there are four main elements that are crucial when studying a game.
1) Object Inventory: As mentioned before, the player is the red square, and your purpose is to collect all the yellow circles while avoiding the blue circles, in order cross the green beacon and complete the level. Once you crash into a blue circle, you will loose a life and will have to start over.
The objects are multi use in a sense that they appear in each level. However, besides the red square, these objects are rearranged according to the level and the course.

The interaction of the object is controlled by the player, through the mouse. There are no time limits, and the red square will exist as long as you play.
All the objects’ nature stays constant throughout the levels. However, the number of blue circle, yellow circles, and green beacon changes, and their movement, placement also changes while the levels advance. The game is fairly simple and the objects are in placed without any cost in the game. Also, there are no inventory management of objects involved with this game.
2) Interface Study: There are only three elements in this game that are involved with the interface study. The “menu” button, which takes you to the menu that has options like “Play game”, “leader board”, “more games” etc. Within the game interface, on the top middle section shows you the level you are in. For example, if you are in level 12, the screen will show “12/30”. The top right section will display the number of deaths you currently have. For example, if you have 54 deaths, it will show “DEATHS:54”


3) Interaction Map: Since this is a one-player game, there will be no interaction involved other Player Characters or Non Player Characters. The only interaction is the red square controlled by the player, and all the other elements mentioned earlier in the review.
4) Gameplay Log: The game does not allow players to save their progress. This causes a restriction because if the player chose to finish the game, they will have to do it in one sitting.
The players will not be able to break the rules of the game. Each level is plain and simple with no twist. Since this game is simple, no situations that are not intended will appear. The game does not make reference to other media forms or other games.
The game fits into the genre of casual games. Interestingly, in the website, it is under “Addictive” games. This game can reach out to different types of audience since the rules are simple and straightforward.
Other important things:
Graphics, audio, user interface etc: graphics are very minimal in the game. The game contains a blue background, and a course/pathway. The top center will tell you which level you are in, while the top left, shows you the number of deaths you currently have. In terms of audio, a background song plays on repeat on each level. The song fits well with the game, as it is upbeat and simple. When a red brick crashes into a blue circle, a punching sound will play, letting the player know they’ve lost this life.
Strengths: The strengths of this game are that it’s simple and everyone can learn. Although it’s simple, it’s hard to perfect and it’s quite difficult to finish each levels, As a result, it attracts player to keep playing as a challenge.
Weaknesses: Although the sounds do accompany the game, it does get quite annoying and I find myself turning off the volume. The graphics are very simple. Maybe if it were more interesting, the game would be more eye catching as well. One of the main turn-offs of this game is that there are no “save’ function. So this means, if a player wants to beat all the levels to enter the scoreboard, they will have to finish it in one sitting, which can take quite long as the game is challenging. The last criticism is that the games do have glitches here and there which interferes with the game-play.
Overall: Overall, I find this game extremely difficult and very addictive. I see myself sending it out to my friends to try. I personally won’t play this game until I finished all the levels, I just play for pure fun and relaxation.