Tuesday, January 6, 2009

It’s all about the end users


It’s week one and we're beginning this course by familiarizing ourselves with casual online games, designing user experience as well as personas. Our reading today includes: Designing New Casual Game Experiences: Competition and Social Interaction Converging Website and Games; The Origins of Personas; and Perfecting Your Personas.  

Thoughts on the readings

Designing New Casual Game Experiences: Competition and Social Interaction Converging Website and Games: This report gave a good introduction of what casual gaming is and where it stands in our society right now. There are a lot of interesting things I learned. When I play casual games, I do not think twice about the different components, rules, and the technical work behind the games. But there are a lot of parts that come together to form the simple games we play online or on our phones. For example, learning about the different phases of creating a beta version of a game, or the idea of competition, avatars or chatting with other users. These are all fairly new concepts to me and I intend to learn more about casual game as this term goes on. In the meanwhile, let me show you some casual games I’m familiar with. I'll be sure to do a small review on them later on. (From left: Labyrinth, Jawbreaker, Tetras, Bubblewrap)


 

 

 

















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The Origins of Personas and Perfecting Your Personas: I was a bit more familiar with the concept of personas as I took DAC 201 last term. One of the more interesting facts that I learned is that designers tend to design for themselves rather than their end-users or implied designee. The persona is a great tool to help the designer stay focused on the end-users. Below, is a sample of the persona I’ve done.

 

 

 

3 comments:

  1. I am very familiar with a wide variety of games, and when I read about the avatars and multiplayer aspects, I didn't think of casual gaming.

    All of the games that I have seen that have these types of concepts require hours of play and can get quite intensive. So I'm still not sure what defines a 'casual game'.

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  2. Great stuff, Mandy! I'm impressed with the creative design and your input so far!

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  3. Karen: Thanks you.

    Thien: I agree with you. And like gill said in class, casual gaming is a very hard to define terminology. I'm not an avid gamer, so i tend to stick to games that are simple and meant for one sitting. I do think, however, that having avatars and multiplayer can make it less of a casual game, but the way i look at it, it's a lot less casual than let's say, gears of war or cs etc.

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